Hi! I make indie horror games! I am currently in development of a 2D top down horror game called Corpse Bloom. All assets made by me and two others in a 3 developer team, SanityStudios. I have participated in game development in various areas such as Unity, UE5, Godot, and even from scratch using things such as Vulkan and C++. I have a pretty diverse portfolio, and I would love to share with you my accomplishments!
Projects
Corpse Bloom: A top-down 2D horror game that showcases the skills between a team of 3. I was tasked with things such as ranged combat systems for our firearms. I was able to program an intricate aiming system that gave the game a tense atmosphere. I was also in charge of the creation of the shaders used inside of Corpse Bloom. The custom shader allows the player to have a sort of field of vision and fog of war component, similar to that of Darkwood (another 2D top down horror game). By utilizing Unity 6's lighting shaders, I was able to create some pretty interesting visuals. Take a look at our development log!
Con-Fu: Con-Fu is a stand alone game built from an engine of my creation, utilizing the power of Vulkan and C++. The game itself is a action side-scroller similar to that of Contra and the fighting style of Kung-Fu Fighters, both games from old arcade style setups. Being in the middle of time constraints, animation is not something that was added, so you may find some stuff to take some creative liberties.
Death's Abyssal Tower: A mid-term game created by a team of 5 inside of Unity engine. This game takes various elements from action adventure games, and even has a secret ending and multiple bosses. I was in charge of the UI elements, and I delved into the scope of making sure the player understands exactly what is going on, things like health bars, stamina, and text on the screens were my department. DAT is not a very complicated game, but we all enjoyed creating it!